Copy your textures & export your model

After you've created custom textures for your car and copied them to the correct location, the next step is to export your model as an ARTS.GEO file. When you export the model, the Asset Manager plug-in translates the geometry into files that can be used by Midtown Madness:

  1. In 3D Studio MAX, on the File menu, click Export. The Asset Manager should automatically copy all needed textures from the mapped directory into the shop\tex directory.
  2. In the Save As Type dropdown list, click ARTS (*.GEO).
  3. In the File Name box, type a name for the GEO file and click OK. IMPORTANT: Include the .GEO file name extension when you type the file name.

Notes on exporting your model: